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ALI FURKAN DADALI
Senior Software Engineer · XR / Unity3D / Backend
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> whoami_
I build XR, AR and VR experiences with Unity3D, interactive museum installations with face & body tracking, and backend systems in .NET and TypeScript. This is my dev log — real projects, real problems, and what I learned solving them.
▶ LATEST TRANSMISSIONS
01 Jul 2026
Hello, World — Booting Up the Dev Log
Why I built this blog, what I plan to write about, and how the pixelated thing on the home page works.
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20 Jun 2026
Building a Pixelated Three.js Hero with Shaders
How the home page scene works: pixelation post-processing, a striped-sun fragment shader, and instanced pixel particles.
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